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HTML / ZIP to APK

Turn an HTML5 game into an Android APK

HTML5 games run beautifully in Android's WebView. ZIP the exported game folder, give it an icon and splash, and it becomes a game people can install and play offline.

Recommended settings

  • Source: ZIP of the exported game folder
  • Splash: your game logo
  • Loader: off
  • Pull-to-refresh: off (it fights swipe controls)
  • Bottom tabs: none

Check before you build

  • The game scales to a phone screen in portrait or landscape
  • Touch controls work (no keyboard-only input)
  • Audio starts after the first tap
  • Saves use localStorage

Upload your files in the builder

Build a demo APK first to try it on your phone; Builder Pro builds the full app and the AAB.

Export, ZIP, upload

Phaser, PixiJS, Construct, GDevelop and plain Canvas games all export a folder with an index.html. ZIP that folder and upload it in the builder. Everything runs from inside the app, so the game works on a plane.

Settings for games

Turn pull-to-refresh off — a downward swipe in a game should not reload it. Skip the page loader and bottom tabs. A splash screen with your game's logo makes the start feel polished.

Touch and audio

Make sure every action has a touch control. Browsers, and the WebView, only start audio after the player taps once, so start music on the first tap.

Saving progress

Use localStorage for scores, levels and settings. It persists between launches inside the app.

Questions people ask

Can I add ads to my game?

The builder does not add ads. If your game includes a web ad SDK, it behaves as it does in the browser.

Will WebGL games work?

Yes, on phones whose GPU supports WebGL, which is almost all of them. Heavy 3D games may run slower than native.

How big can the game be?

Up to 18 MB zipped. Compress audio and sprite sheets to fit.

More platforms

Turn your website into an app today

Paste your URL or upload your HTML or ZIP, set the name, icon and colours, and get an Android app. No code, no Android Studio.

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